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Over on the spectacular Red Hat Developers site, Brian Tannous has put together a great video explaining the ins and outs of event-driven serverless development on OpenShift. Serverless is a great platform for triggering infrastructure maintenance code, and other care and feeding tools because it can be strictly run against event triggers, and remain asleep otherwise.

Naturally, the open hybrid cloud combined with serverless compute means that the only real asset to maintain for these various tools need be only the tool itself, rather than the tool and a host of listening infrastructure on top of a VM. That saves time for everyone in the development chain.

Brian covers the basics of grasping hold of these capabilities as a developer in this 5 minute video. For more information, check out his much longer and more detailed post over on the Red Hat Developers Blog.


About the author

Red Hatter since 2018, technology historian and founder of The Museum of Art and Digital Entertainment. Two decades of journalism mixed with technology expertise, storytelling and oodles of computing experience from inception to ewaste recycling. I have taught or had my work used in classes at USF, SFSU, AAU, UC Law Hastings and Harvard Law. 

I have worked with the EFF, Stanford, MIT, and Archive.org to brief the US Copyright Office and change US copyright law. We won multiple exemptions to the DMCA, accepted and implemented by the Librarian of Congress. My writings have appeared in Wired, Bloomberg, Make Magazine, SD Times, The Austin American Statesman, The Atlanta Journal Constitution and many other outlets.

I have been written about by the Wall Street Journal, The Washington Post, Wired and The Atlantic. I have been called "The Gertrude Stein of Video Games," an honor I accept, as I live less than a mile from her childhood home in Oakland, CA. I was project lead on the first successful institutional preservation and rebooting of the first massively multiplayer game, Habitat, for the C64, from 1986: https://neohabitat.org . I've consulted and collaborated with the NY MOMA, the Oakland Museum of California, Cisco, Semtech, Twilio, Game Developers Conference, NGNX, the Anti-Defamation League, the Library of Congress and the Oakland Public Library System on projects, contracts, and exhibitions.

 
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