I'm excited to do a lot of interesting stuff with OpenShift as a .NET user, and to show you how you can, too. I'll write some about future blog posts that you can look forward to in the coming weeks, but first, a little introduction.
I'm coming to this team as a game developer who sees a lot of potential in OpenShift containers for game makers and studios, big and small.
Some Previous Work
You can take a look at Pixel: ru² on Steam, a game that I'm working on with C63 Industries using C/C++/CLI/C#. What I most like about this project is that it's a game that programmers tend to get into, because of the variety of puzzle mechanics, and the level editor that includes a logic system.
Through our work on games, we also developed tools for developers, such as LEDL.io, a (nearly) universal library that allows software to support integrated control of many different RGB LED peripherals, such as Phillips Hue light bulbs.
With all of this, what I may be best known for is bringing my moving Train Computer to conventions as a demo machine for projects that I'm working on. It now has a friend: the Yacht. They're an unstoppable power couple that's been a big hit at PAX.
We are pleased to announce the release of OpenShift Service Mesh 2.3. OpenShift Service Mesh is based on the Istio project, with Kiali as the management console for Service Mesh, and is included and ...