March 1, 2016 | by Diego Lizarazo
After a couple of game development presentations at Georgia State University, I decided to clean and modify the shared content to explain how you can easily use your OpenShift Online account to host and share your own creations.
The goals of this post are:
To give you a detailed and entertaining way to follow this process I created 4 videos that will help you to create your first video game, set your Windows Machine to work with OpenShift and then host your games on your OpenShift Online Account.
You can use many platforms and engines to create amazing and entertaining games. But for this series we are going to focus on Construct 2. It is a simple tool that will allow you to create simple games in a short period of time.
The following 2 videos are a little over 20 minutes each, and will help your first creation using simple assets. These videos will help you understand the basics of Construct 2.
If you want to use a more polished app as your initial template, just download one of my existing examples at http://bit.ly/c2gametemplates
Creating your 1st Video Game Pt. I
Creating your 1st Video Game Pt. II
You can find many other tutorials and examples in my YouTube Channel.
In this video, I'll guide you through configuring your windows machine to work with OpenShift. I tried to add as much detail as I could, so you can easily follow the steps if it is your first time working with OpenShift.
If you have any trouble at all be sure to visit https://developers.openshift.com/en/getting-started-overview.html for more detailed information.
This video will guide you through the steps that you need to take an html video game and host it on your OpenShift Online account.
With the correct tools, and our video series, you can create your own video games and share them with the world in no time.
You can see the resulting game here:
This example, as you can easily see in the videos, is something that almost anyone can reproduce in less than an hour. In future videos I will improve the complexity and, hopefully, the entertainment value of our little experiment.
You can also download the finished file here:
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